Published by Ace Books
Reviewed by Ryan Harvey
The Story
A harsh winter tears through Cimmeria, and when King Conan withdraws
his Aquilonian troops from the country's borders, Vanir from the north
make raids deep into the Conall Valley under their fearsome leader
Grimnir. Burok Bear-Slayer, chieftain of the village of Gaud, dies
from gangrene; the village outcast, the frost-haired and yellow-eyed
warrior Kern, ponders his fate should his boyhood tormentor Cul become
the new chief. Cul defeats Kern's friend Reave in the challenge for
the chieftainship, and then thins the clan by casting out whom he
considers unfit--and this includes Kern. Kern heads south with scant
hope of surviving, but soon his fate takes a strange turn as he finds
himself leading a desperate band of Cimmerians in a campaign to take
the war to the invading Vanir. As Kern struggles to learn the secret
of his birth and his connection to the "Ymirish," the frost-men of the
Vanir, he unifies various Cimmerian clans into a push against the
Vanir-infested Broken Leg Lands and a confrontation with the seemingly
invincible Grimnir.
Comments:
After a lengthy hiatus, new Conan adventures have at last invaded the
bookstores. Except without a particular character: Conan.
The first installment in the next era of Robert E. Howard pastiches,
The Legends of Kern: Volume I—Blood of Wolves, arrives this
month to start Conan Properties' new publishing strategy in
conjunction with the venerable science fiction and fantasy publisher
Ace Books. This novel from Loren L. Coleman starts off a Cimmerian
trilogy, one of a number of series that will premiere this year and
introduce new heroes from across the lands of the Hyborian Age during
the time that Conan sits upon the jeweled throne of Aquilonia. The
overall series goes under the general title: "Age of Conan: Hyborian
Adventures."
If this first novel indicates what we can expect from CPI's new
publishing plans, the Hyborian Adventures will last as long on the
shelves as a snowman in a Stygian summer.
Blood of Wolves is a thundering disappointment, a misfire of
Æsir-sized proportions and a poor way to hook new readers into Conan
creator Robert E. Howard's classic sword-and-sorcery background. I
find it hard to determine exactly whom to blame for the book's
failings. Coleman obviously has writing talent, and his prose works
far smoother than many of the sloppier Conan pastiches of the 1980s
and '90s. However, the novel has a dull and wandering story, and the
extensive cast of characters consists almost entirely of names without
anything in the way of personality. Blood of Wolves was
obviously a collaborative effort between Coleman, CPI, and Ace, but
the plot they cobbled together resembles nothing more than an aimless
sojourn through ice country with too many confusing battle scenes and
gratuitous duels, and too few dramatic consequences.
The story needs a stronger central thrust. The hero Kern leads a party
of Cimmerians around the snow of their land during a time of Vanir
attacks, but they have no plan onto which the reader can easily latch.
The heroes slosh from sacked town to sacked town, picking up more
warriors, skirmishing with faceless Vanir, and then splitting up and
reforming while hatching another strategy. Anonymous characters like
Daol, Raeve, Sláine Longtooth, and Gard Foehammer—no more than names
or perhaps a single characteristic—make protagonist Kern's ambiguously
plotted quest to "take the war to the Vanir" and discover his
parentage even more difficult to find interesting. Even the
dark-skinned Shemite Nahud'r, who falls in with the Cimmerians after
Kern rescues him from enslavement, does not stand out or achieve
anything memorable.
At the heart of the problem lies the new hero, Kern, a Cimmerian whose
frost-white hair and yellow eyes make him an outcast from his own Clan
Gaud despite his prowess. He takes inspiration from Elric and R. A.
Salvatore's dark elf Drizzt, but he has no distinguishing personality
of his own. The story should show his gradual development into a great
hero and eventual leader of the Cimmerians (the next two novels will
follow up on this), but Kern does hardly anything notable or iconic
here; even as a warrior he feels second-rate. His unusual coloring and
its similarity to the "Ymirish," the frost-men who fight for the
Vanir, will hopefully develop in the later novels, since it goes
nowhere here except for a few reflective, brooding passages. Kern's
only other remarkable feature, an animal kinship to the scavenging
dire-wolf Frostpaw, never develops beyond a thematic symbol and an
interesting idea. (Frostpaw, however, is one of the better developed
of the book's characters. At times I wondered if an animal fantasy
based on Cimmerian wolves might have made a more thrilling and
original novel.)
Many other intriguing ideas lay scattered throughout Blood of
Wolves like corpses on a Nemedian battlefield, but they remain
dead and unlooted. A traitor within Kern's ranks changes sides so
quickly that he loses all suspense. A romantic possibility between
Kern and Maeve, the daughter of Clan Gaud's last chieftain, fizzles
quickly. Political tensions between the tribes of Cimmeria receive
only lip service and some growls before they smooth over. Perhaps
these potential conflicts will emerge stronger in the sequels, but
since Blood of Wolves does stand alone as a complete story
with a definite conclusion, these loose strands are still
disappointing, and they won't make many readers eager to snatch up the
next installment.
The book does have a select few interesting and effective passages. It
begins promisingly with the death of Clan Gaud's chief and the
subsequent free-for-all contest to seize the chieftainship, and then
it builds toward the exiling of Kern from the clan. At this point the
plot balances on a knife's edge, ready to thrust Kern into a desperate
struggle as an outcast. But the novel takes the unfortunate step of
sending the hero back to his clan to begin the circular series of
wanderings that eventually drain the energy from the narrative.
Coleman does sprinkle in a few intriguing action set-pieces, such as
the Cimmerians discovering the use of sleds as war weapons, but most
of the fight scenes start to blend into each other in the last hundred
pages, and none of the battles advance the plot much or have a lasting
impact on the characters. For a sword-and-sorcery battle epic,
Blood of Wolves has a startlingly low body-count.
Coleman at least creates a better version of Cimmeria than Harry H.
Turtledove's suspiciously bucolic rendition in the recent Conan of
Venarium. Coleman has done his research into Celts and primitive
societies, and the sections involving Cimmerian ritual and custom have
the cold steel ring of truth. Still, nothing about the Cimmerians
feels as furious and bleak as the hints that Howard made about them in
his Conan stories or his essays about the Hyborian Age. You will find
bloody combat and gory wounds here, but you will not find the real
rage and thunder.
Conan does make an "appearance" of sorts; the Cimmerian warriors
mention him often as a living legend, one that collects many other
legends to him. In what might be a clever piece of planned retconning,
the Cimmerians suggest that many of the tales of Conan actually
happened to other heroes, but Conan's larger-than-life persona
absorbed them. Could this be a way of explaining away the many Conan
pastiches that have followed in Robert E. Howard's wake? Even Howard
might have admitted that some of Conan's exploits had undergone
'embellishing' over the years of their telling, either by the
minstrels or the aging King Conan himself.
Although Coleman orchestrates numerous battle scenes (too many,
actually), he provides only a few droppings of the supernatural and
dark horror that are so important to Howard's milieu and his
sword-and-sorcery in general. A few extinct beasts, like saber-tooths
and mammoths, appear in the climactic combat, and the Vanir make use
of some minor magic against their foes, but the aura of the dark
fantastic feels sadly absent.
When I first heard the announcement that CPI's new publishing campaign
would move away from the character of Conan and focus on other figures
of the Hyborian Age, the possibilities excited me. Twenty years of Tor
pumping out Conan adventures had strip-mined the character into near
obsolescence, and new blood and new characters sounded like the
perfect solution to the rut. But after only one book, I feel much more
cautious and apprehensive about the coming "Hyborian Adventures."
And I miss Conan already.