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Sword & Sorcery
Flashing Swords
Pitch Black Books
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Defining
Sword and Sorcery
Howard
Andrew Jones
Those who have only a passing familiarity with fantasy fiction are apt to
use the terms "fantasy" and "sword and sorcery"
as though they are interchangeable. While sword and sorcery is
certainly a type of fantasy fiction (as a sports car is a type
of automobile), the label sword and sorcery was proposed by
Fritz Leiber to distinguish the genre from other fantasy.
Karl
Edward Wagner, creator of the sword and sorcery hero Kane and
reknowned speculative fiction editor, preferred the term epic fantasy,
describing it as
"a
fascinating synthesis of horror, adventure, and imagination. . . the
common motif is a universe in which magic works and an individual may
kill according to his personal code. When the universe is effectively
envisioned and the characters are convincingly realized, epic fantasy [sword
and sorcery] can command the reader's
attention on multiple levels of enjoyment. When the universe is a
cardboard stage set and the characters comic book stereotypes, the
result is cliché ridden melodrama."(1)
Lin
Carter, likewise a reknowned fantasy editor and a speculative
fiction author, wrote the following in his introduction to the
anthology Flashing Swords #1(2):
We
call a story sword and sorcery when it is an action tale, derived
from the traditions of the pulp magazine adventure story, set in a
land, age, or world of the author's invention--a milieu in which
magic actually works and the gods are real--a story, moreover, which
pits a stalwart warrior in direct conflict with the forces of
supernatural evil.
Carter
simplifies here: he knew full well that gods weren't necessarily
real in all sword and sorcery--certainly Crom never descended from
upon high to aid Conan, who frequently swore by him. Dark gods and
evil entities are common, however. Sorcerors conjure many a fiendish
creature to confront sword and sorcery heroes. This is true to one of
the genre's underlying themes--protagonists must overcome challenges
with their own strengths, not through the intercession of higher
powers. They must rely upon themselves and their close allies, not on
deities, governments, or laws. In the strange lands and situations in
which they find themselves, they themselves must impose order, sense,
or justice through their own actions. Rarely is the cavalry waiting
on the sidelines.
Scholar
John Flynn has additional, worthwhile observations about the field
that can add further clarification to this discussion.
.
. . Sword-and-Sorcery focuses on the darker, more sinister and often
brutal nature of that struggle [with
supernatural forces]. The emphasis is
almost always on the might of the sword as contrasted with the power
of magic. The protagonist is frequently strong, clever and
resourceful, but he (or she) can also be savage, barbaric and
brutally ambitious to the point where he often negates his
'goodness.' His heroic challenges repeatedly find him in lost worlds
(nearly always tribal or feudal) where the laws of science and reason
have been replaced by mysticism and the occult. While he doesn't
necessarily deserve to triumph over these forces, the hero's physical
courage and tenacity nonetheless make the victory possible.(3)
In
sword and sorcery, the supernatural is usually depicted as dark and malignant--magic
users are rarely working in the interest of sword and sorcery's
heroes. Magic is not the happy, easy thing it often is in fairy tales
or in the stories of Harry Potter: it is most often practiced with
great effort, using lengthy, sinister rituals.
The
protagonists of sword and sorcery are most often common folk or
barbarians struggling not for the world's sake, but for their own
gain, even their own survival. Its heroes are "blue-collar,"
rebels against authority and the status quo, skeptical of
civilization and its rulers and adherents. While the strengths and
skills of sword and sorcery heroes are romanticized, it is a
different sort of romance from that which casts lovely princesess,
dashing nobles, and prophesied saviors as the leads in other types of
fantasy. Sword and sorcery heroes face more immediate problems than
those of questing kings. They are the lone gunslingers of westerns,
or the wandering samurai of Japanese tradition, adventuring through
the countryside to right wrongs, or simply to live another day.
Unknown
or hazardous lands are an essential ingredient to the genre, and if
they should chance upon inhabited lands sword and sorcery
protagonists are often strangers to either the culture which they
encounter, or strangers to civilization itself.
L.
Sprague de Camp wrote extensively about sword and sorcery. He
preferred "heroic fantasy" to Leiber's label (although,
aptly enough, the following quote originates from an anthology titled Swords
and Sorcery). His description captures much of the genre's
flavor when he writes that sword and sorcery
.
. . is the name of a class of stories laid, not in the world as it
is or was or will be, but as it ought to have been to make a good
story. The tales collected under this name are adventure-fantasies,
laid in imaginary prehistoric or medieval worlds, when (it's fun to
imagine) all men were mighty, all women were beautiful, all problems
were simple, and all life was adventurous. In such a world, gleaming
cities raise their shining spires against the stars; sorcerors cast
sinister spells from subterranean lairs; baleful spirits stalk
thickets; and the fate of kingdoms is balanced on the bloody blades
of broadswords brandished by heroes of preternatural might and valor.(4)
Escapist
Literature
and Hidden Subtext
L.
Sprague de Camp almost always emphasized sword and sorcery as a
means to entertain:
The
purpose of heroic fantasy is neither to solve the problems of the
steel industry, nor to expose defects in the foreign-aid program, nor
to expound the questions of poverty or intergroup hostility. It is to
entertain. It is escape reading in which one escapes clear out of the
real universe. But, come to think of it, these tales are no more
"unreal" than the many whodunnits wherein, after the stupid
police have fallen over their own big feet, the brilliant amateur--a
private detective, a newspaper reporter, or a little old lady--steps
in and solves the crime.(5)
de
Camp should be excused if he sounds somewhat defensive. At the time
he was writing, fantasy was seldom looked upon as something worthy of
serious study. It was, after all, allegedly written only to amuse.
Those who are in a place to pass judgments upon the relative merits
of fiction sometimes seem to forget that such a worthy as Shakespeare
did not sit pensively at his desk, clutching his quill pen in one
hand while rubbing his forehead with the other, asking himself how he
might best illuminate the nature of man in the forthcoming scene. He
wrote to entertain his audience.
Lin
Carter, de Camp's sometime collaborator, was a passionate advocate
of fantasy's worth. Few were as well read in the field as Carter, and
few write about the field with such eloquence, even today. Throughout
his tenure as editorial consultant for Ballantine, and in many later
anthologies, he was called upon to write essays about fantasy's
creators as well as of fantasy fiction itself. Few times did he
address the subject of fantasy's worth as completely and adroitly as
he did in 1969:
Respected
literary critics and distinguished novelists and otherwise
intelligent educators tend to look askance as such reading-matter.
The man who lives next door--perhaps even your wife--is amused and
more than a little contemptuous to find you reading such a book as
this one. To them it seems childish for a grown man of intelligence
and intellectual curiousity to want to read about dragons, knights,
witches, and magic rings. They call such stories
"fairy-tales"--as if the term of itself carried a
derogatory connotation!--and seem to be infuriated that an adult
could waste his time with such stuff. After all, they argue, everyone
knows dragons are not real, there are no knights or witches these
days and magic rings do not work. . .
We
read fantasy not so much to escape
from life (that is one of their labels, "escapist reading")
but to enlarge
our spectrum of life-experience, to enrich it and to extend the range
of our experience into regions we can never visit in the flesh. For
fantasy is not all airy-fairy nonsense, it can be deadly serious and
deeply meaningful. Of course it is true that dragons do not exist
(alas!): but the Dragon is not just a king-sized crocodile to us--it
is a hieroglyph of the imagination, and it symbolizes the terror and
beauty and awe of that side of nature we call The Destroyer. And of
course there are no more real witches--there probably never were, at
least not the bent, malefic crones of the Brothers Grimm--but Evil is
real enough, and all too common, and we learn and savor something of
its nature through the figure of the Witch. And perhaps there are no
more real knights, no pure and noble heroes of selflessness and
strength. But heroes and nobility and unselfish courage do exist, and
it is good to be reminded of the fact through so glittering and
romantic a symbol. And as for magical talismans, I thank whatever
gods may be that the world is still rich in Magic. I own such a
talisman myself. It is a little ceramic figure of a dog the size of
your thumb-nail. It is only a dime-store jimcrack, but I would not
sell it for a hundred times its value. I picked it up in my backyard
when I was about five years old: I found it on the afternoon I came
running home, filled with the thrilling news that on that day I had
learned how to spell cat
and dog.
To me, that worthless little figure is a magic key. I associate it
with the opening-up of the most enchanted world I know--the world of
books. For me, the chipped little china dog is embued with glowing
and wonderous associations. And that is Magic!
So
in the reading of fantasy we deepen and enrich our life-experience,
for we are dealing, not with imaginary things which do not exist, but
with gigantic and eternal realities which are among the deepest and
most meanigful things in life.(6)
de
Camp is certainly right in that sword and sorcery can be escapist
fun, and it is true that those who prefer a story with traditional
plot structure will be far more comfortable with the genre's
practictioners than with authors who write of characters wallowing in
existential angst. Yet de Camp misses some of the underlying
philosophical depth to sword and sorcery, depth that lay within the
best texts from the very start. In the hands of its most accomplished
writers, the genre is shot through with philosophical undercurrents
that question the nature of mankind's place in the world, and the
universe at large.
Robert
E. Howard scholar Patrice Louinet, in an especially erudite essay,
comments upon the deeper layers in the best yarns about the mighty Cimmerian:
What
sets the Conan stories apart, however, is the distinct sensation
that the thrill of adventure in these stories is but a mask, that it
is in fact never really possible to forget the grim realities of the
world. Conan's Hyborian Age began with a cataclysm and ended with
another cataclysm. Whatever the Hyborians--and Conan--can accomplish,
has no meaning at all in the final analysis, and is eventually bound
to destruction and oblivion. Human life and empires are equally
transient in Howard. Civilization is not the final phase of human
development; it may be an "inevitable consequence" of that
development, but it is a transitory state: civilizations are bound to
wither and decay, eventually to be swept over by conquering hordes of
savages or barbarians who will themselves, after a time, become
civilized. . .(7)
Earlier
in the same essay Louinet quotes Conan himself. Here, in one of the
most celebrated of Conan tales, the Cimmerian pensively questions the
very nature of his own existence, for a moment breaking the bond
separating reader and character. Does REH mean to suggest that Conan
may be aware he is a fictional character within a fictional universe?
Let
me live deep while I live; let me know the rich justice of red meat
and stinging wine on my palate, the hot embrace of white arms, the
mad exultation of battle when the blue blades flame and crimson, and
I am content. Let teachers and priests and philosophers brood over
questions of reality and illusion. I know this: if life is illusion,
then I am no less an illusion, and being thus, the illusion is real
to me. I live, I burn with life, I love, I slay, and am content.(8)
Writer and
editor Jessica Amanda Salmonson had this to say about Howard and his
school of direct imitators:
Howard's
work is
admirable; he was surprisingly well-read, and invested his stories
with the hodge-podge of an amateur historian or Harold Lamb fan,
creating something primal, evocative, intriguing. Stylistically, he
was weak. The dozen-score imitators of Howard have tended to capture
the weakness of his stye, but not the primal thread of his limited
though worthwhile heroic vision--his, shall we say, pathos.(9)
It
is not Howard alone who has been praised among sword and sorcery
authors. Award winning writer Neil Gaiman touches upon some of the
genius of another of sword and sorcery's master craftsmen in an
introduction to Fritz Leiber's The Swords of Lankhmar.
The
Swords of Lankhmar glitters and shimmers and dances. It
cheerfuly plays with the conventions of the genre (a genre, Sword and
Sorcery, that the stories of Fafhrd and the Mouser helped to create
and to name), it toys with them as a cat plays with a terrified
mouse. The book contains swordplay and dragons, dead gods and magical
transformations, wise wizards and brave heroes and beautiful women
--the trappings of routine fantasy, but all handled with an ironic
elegance that leaves this novel with the same relationship to the
usual supermarket fantasy that a black panther does to a stray
kitten: it's the same class of thing, to be sure, but still. . .(10)
Sexism
It
has been noted that female characters who grace the pages of sword
and sorcery often serve no other purpose than to reward the male
protagonist. While often true, even this accepted universal is
simplistic. Sword and sorcery's progenitor, Robert E. Howard, wrote
of nubile lovelies in need of rescue (though Louinet writes that this
was usually when Howard was in need of a paycheck and that the best
of the Conan stories are not concerned with damsels in distress). Yet
Howard also wrote of brave and clever female warriors, most notable
of whom was Dark Agnes, about whom we will learn more in another
article. Howard's Red Sonja did not wear a chainmail bikini; she was
in fact fully clad throughout the single historical novella in which
she appeared, and was the brightest and toughest protagonist within
it besides. Likewise, Howard's immediate successors wrote of
intelligent and daring lady warriors, and one of them, Catherine L.
Moore, made a woman, Jirel of Joiry, her central character. More
modern authors, many of them women, have likewise turned the expected
on its ear and had women assume the lead in swashbuckling fantasy.
Conclusion
Sword
and sorcery can be mere escapist fare, and as sexist as any James
Bond film. But these characteristics should not be automatically
assumed, even in the work of the earliest sword and sorcery authors.
In
summary, sword and sorcery is fiction set in a land different from
our own, where technology is relatively primitive, allowing the
protagonists to overcome their martial obstacles face-to-face. Magic
works, but seldom at the behest of the genre's heroes. More often
sorcery is just one more obstacle used against them and is usually
wielded by villains or monsters. The landscape is exotic; either a
different world, or far corners of our own. The heroes live by their
cunning or brawn, frequently both. They are strangers or outcasts,
rebels imposing their own justice on the wilds or the strange and
decadent civilizations which they encounter. They are usually
commoners or barbarians; should they hail from the higher ranks of
society then they are discredited, disinherited, or come from the
lower ranks of nobility (the lowest of the high). They must best
fantastic dangers, monstrous horrors, and dark sorcery to earn
riches, astonishing treasure, dazzlingly beautiful women, or the
right to live another day. On a more technical level, sword and
sorcery is crafted with traditional structure, meaning that it isn't
stream of consciousness, slice of life, or any sort of experimental
flavor--it has a beginning, middle, and end; a problem and solution;
a climax and resolution. Most important of all, sword and sorcery
moves at a headlong pace and overflows with action and thrilling adventure.
One
of the most succinct and successful definitions of the genre was
authored by writer Joe McCullough. Although intended to be
tongue-and-cheek, it serves well: "Sword and sorcery is fantasy
with dirt."
End Notes
1. Wagner, Karl. "Foreword." Red Nails.
Robert E. Howard. New York: Berkley. 1977.
2. Carter, Lin. "Of Swordsmen and Sorcerors."
Flashing Swords #1. Lin Carter, ed.New York: Dell. 1973.
3. Flynn, John L. "Part Three: Sword and
Sorcery." A Historical Overview of Heroes in Contemporary
Works of Fantasy Literature. http://www.towson.edu/~flynn/swordsor.html.
4. de Camp, L. Sprague. "Heroic Fantasy." Swords
and Sorcery. L. Sprague de Camp, ed. New York: Pyramid Books. 1963.
5. de Camp, L. Sprague. "Introduction." Conan
of the Isles. L. Sprague de Camp and Lin Carter. New York: Ace. 1968.
6. Carter, Lin. "Diana's Foresters." The
Young Magicians. Lin Carter, ed. New York: Ballantine. 1969.
7. Louinet, Patrice. "Introduction." The
Coming of Conan. Robert E. Howard. New York: Del Rey. 2002.
8. Howard, Robert E. "The Queen of the Black
Coast." The Coming of Conan. Robert E. Howard. New York:
Del Rey. 2002.
9. Salmonson, Jessica Amanda. "Introduction."
Heroic Visions. Jessica Amanda Salmonson, ed. New York: Ace. 1983.
10. Gaiman, Neil. "Introduction." Return
to Lankhmar. Fritz Leiber. White Wolf Publishing. 1997.
To read more articles about sword and sorcery and related topics,
go to the
Sword and Sorcery Article Page.
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