|
||||||||
|
The Demarcation of Sword and Sorcery Joseph A. McCullough V
The
term "Sword and Sorcery" first entered into popular
language with the release of the 1982 film, The origins can be traced to the middle of the twentieth century, when Lin Carter and L. Sprague de Camp became the first authors to attempt book-length discussions of the new popular fiction genre called "fantasy," and they are owed a great deal of credit for being the first to try to define, explain, and codify this new type of writing.(2) As part of their explorations they coined a new term, Heroic Fantasy, to discuss a specific group of fantasy stories. Later, John Flynn defined heroic fantasy thus:
Carter and de Camp were less focused on establishing an exactly worded definition for the genre than they were interested in bringing together the authors who defined heroic fantasy through their works. They mention briefly the historical works that could qualify as heroic fantasy; the works of Homer, the Epic of Gilgamesh, Beowulf, and the Icelandic Sagas, but they concentrate on the works of the twentieth century. From a large number of contributors, Carter and de Camp, along with later critics, have established the works of two men as being truly representative of heroic fantasy.
In the introduction to Dark Valley Destiny, a biography of Howard written by L. Sprague de Camp, Catherine Cook de Camp, and Jane Whittington, Catherine states "We know even less about the boy who grew up to create, almost single-handedly the subgenre of American fiction that is now called 'Heroic Fantasy'"(4). This is perhaps an overstatement, but it does emphasize the importance that many people place on Howard's writing when discussing the subgenre. L. Sprague de Camp said, "Next to J. R. R. Tolkien, the most widely-read and influential author of heroic fantasy is Robert E. Howard creator of Conan"(5).
Despite the debt owed them for their work promoting the genre, Carter and de Camp have also managed to create quite a bit of confusion. Partly this is due to their occasionally suspect research, mostly by de Camp(6), but also because both men had the tendency to use the terms "heroic fantasy" and "sword and sorcery" interchangeably. Even in the face of large quantities of evidence to the contrary, which will be examined in a moment, this mistaken use of terminology still appears in writing today.
Despite creating the term to fit his own writing, Fritz Leiber certainly thought other writing fell within the confines of sword and sorcery. In fact, at one point, Leiber would go so far as to declare, "The best pulp Sword and Sorcery writer was Robert E. Howard"(10). At first glance, this statement would seem to undermine the entire argument for the distinction between the genres, for how different can they be if the works of one author are definitive to both? To this there are two answers. The first is that heroic fantasy is a much broader term that includes sword and sorcery. Thus while J. R. R. Tolkien defines one end of heroic fantasy, Robert E. Howard defines the other. The two exist on the same genre spectrum, as it were, but still remain far removed from one another and distinct. Somewhere in the middle of the spectrum where heroic fantasy and sword and sorcery meet, the two subgenres get hopelessly muddled to the point that a specific work cannot be clearly identified, but this is a problem with any attempt at defining genre and does not invalidate of the value of the definition. Perhaps the best evidence for the distinction can be found when it is noted "J. R. R. Tolkien once remarked that he enjoyed Howard's Conan stories despite the fact that they differed greatly in theme and temperament from his own writings"(11) . Thus we come full circle: Leiber pairs himself with Howard and distances himself from Tolkien. Tolkien returns the favor by distancing himself from Howard, and yet they are all definitely heroic fantasy as defined by Carter and de Camp.
So, although it is clear that many of the critics and most of the authors agree that there is a distinction between heroic fantasy and the more exclusive sword and sorcery, it still remains to be shown where this distinction lies. This distinction can be made clear by a careful comparison of the definitive works of the two genres with Tolkien's The Lord of the Rings and Howard's Solomon Kane and Bran Mak Morn representing heroic fantasy, and Leiber's Fafhrd and the Grey Mouser and Howard's Kull and Conan representing sword and sorcery. This comparison reveals glaring differences in two key areas: character and scope. The characters of heroic fantasy take full advantage of the ambiguity of the word "hero" and can vary as greatly as Sir Galahad does from Mordred. It is partially this ambiguity that allows sword and sorcery to exist within the scope of heroic fantasy, despite the fact that its characters universally share three traits that separate them from the majority of the great fantasy heroes. They are all self-motivated, outsiders, of heroic stature.
The second distinction is found in the concept of the outsider. As mentioned before, three of the representatives of sword and sorcery are barbarians, which by definition places them outside of society. The Grey Mouser, though not a barbarian, was also raised in an isolated environment. Perhaps the most interesting outsider of this group and one who deserves extra attention is Kull, or, as he is sometimes called, King Kull. Kull was born on Atlantis, mythically the greatest civilization the world has ever known. But instead of being part of that society, Kull was abandoned as a child and, in the great heroic tradition, raised by wolves. Thus through Kull, Howard created the greatest distance between his character and human society that could be conceived of in the world in which Kull operated. This idea of the outsider allowed Howard to write about society through the eyes of an unbiased character. It might seem curious and contradictory then that Kull goes on to seize the crown of Valusia, the greatest empire in the world (Atlantis had by this time fallen into the sea). In actuality, this just gave Kull/Howard a better view to explore society through the outsider. In only one of the Kull stories does the idea of society versus the outsider play a major role. In, "By this Axe, I Rule!" King Kull is torn between doing what his conscience tells him is right and what the ancient laws of his empire demand. At the end of the story, Kull takes his axe and smashes the stone tablets that contain the ancient laws of the empire, thus rather graphically reasserting his outsider values over the laws of society.
The contrast then, between these heroes and many who populate heroic fantasy is readily evident. The Lord of the Rings is filled with reluctant adventurers. Frodo by virtue of being a more or less average hobbit is almost the antitheses of a sword and sorcery hero. He loves the simple things and would prefer to live his life in peace. But destiny conspires to deny him this option and literally puts the fate of the world in his hands. He must leave his home and his way of life, not because of any personal desire, but because only he can save the world. In the same story, Aragorn takes the crown of Gondor, not out of a sense of personal achievement or a lust for power, but because only by doing so can he save the race of man. Perhaps the feelings many of the heroes of The Lord of the Rings can be summed up in the words of the human warrior Faramir, "War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend"(16). By putting this quotation next to the one from Conan above, the distinction of self-motivated versus self-sacrificing becomes clear.
This idea of God leads right into the second major difference between sword and sorcery and the rest of heroic fantasy, the idea of scope or scale. Part of this is the obvious difference between the preferred method of story telling for the two genres. Sword and sorcery is most commonly found in short stories, often linked by a continuing character, but with little other connection between the tales. In the rest of heroic fantasy, Tolkien made the trilogy the common form, and many modern heroic fantasy writers are taking it even further, writing five, and even ten, book sets. This longer narrative allows authors to use much more complicated plot lines, bring in more characters, and have those characters journey all over the world. This idea is not definitive though, as examples exist to disprove both sides, and it is a concept driven as much by market forces as artistic ones. Instead the definitive aspect of the idea of scope or scale lies in the idea that something exists that is bigger and stronger than the heroes. This can be God, gods, fate, destiny, good and evil, law and chaos. But these must be more than mere concepts. They must be tangible driving forces at work in the world.
This concept of the higher power is even more prevalent in The Lord of the Rings. This tale is infused with the concepts of fate and destiny. Ancient prophecies are fulfilled and new prophecies are spoken and come to pass. At one point, Aragorn stands atop the castle walls, looking out at an enemy army, and says they should go or by morning they shall all be killed. At the time he spoke, it was almost a laughable thing to say, but come morning it is proved true(18). Time and time again, the idea that there is a higher purpose being played out intrudes upon the narrative.
The contrast between the above ideas and those presented in sword and sorcery could not be further apart. In the stories of Fafhrd and the Grey Mouser, the gods of Lankhmar, and the gods in Lankhmar(20) are most often the butt of jokes and usually exist only as background scenery. The one time the gods of Lankhmar appear in a story, they are chased off by an army of rats, leaving Fafhrd and the Grey Mouser to save the city--not out of any feeling of obligation, but because they have a score to settle(21). Kull, despite his search for meaning to the universe, never gives any consideration to God, and in the course of his adventures never encounters anything that can't be solved by his intelligence or more often his axe. Of the great sword and sorcery heroes, only Conan has any kind of respect for higher authority. In one story he says he believes in a god named Crom, but that there is no point in ever calling upon the god, for the most he is every likely to grant a worshiper is a quick death(22). In another story, Conan admits that he believes in the gods, but that he "would not stand in their shadow"(23). So although some higher powers seems to exist in the world of Conan, that power is irrelevant to human existence in general and more importantly to the actions of the hero. So
there can be little argument that a great deal of separation exists
between sword and sorcery and the rest of heroic fantasy when
discussing the scope of the narratives. Combine this idea with the
obvious gap between the protagonists that populate the genres and a
clear distinction begins to develop. Sword and sorcery tells the
tales of men who are free from all constraint. Their stature and
skill mean they are free from the tyranny of other men. Their birth
and raising free them from the morals and mores of society, and the
lack of higher powers unbinds them from any concept of fate. Thus the
heroes of sword and sorcery become the true representatives of
free-will, and through their stories, readers are able to imagine the
capabilities and the triumphs of men who are completely free to chart
their own destiny. This is likely why sword and sorcery throughout
the years has often appealed to a teenage crowd, who feel they are
suffering from the pointless tyranny of the elders; while the rest of
heroic fantasy, with its duties and obligations, has historically
appealed to an older audience who are aware of the realities of such
notions. Which is not to say that even old Oxford professors don't
occasionally like to escape from the world of demands into the
freedom embodied by Conan the barbarian.
End Notes 1. Steve Thompkins, "The Shortest Distance Between Two Towers," Visions, Gryphons, Nothing and the Night #4 (Robert-E-Howard: Electronic Amateur Press Association, 2002) 1. 2. Lin Carter, Intro, Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy (Sauk City, Wisconsin: Arkham House, 1976) xii. 3. John Flynn, qtd. In Josep Parache, Howardiana #1 (Robert-E-Howard: Electronic Amateur Press Association, 2001) 4. 4. L. Sprague de Camp, Catherine Cook de Camp, Jane Whittington Griffon, Dark Valley Destiny: The Life of Robert E. Howard (U.S.A., Bluejay Books, 1983) 1. 5. L. Sprague de Camp, Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy (Sauk City, Wisconsin: Arkham House, 1976) 135. 6. Rusty Burke, A Short Biography of Robert E. Howard, (New York, Cross Plains Comics, 1999) 17. 7. Title awarded by the Science Fiction Writers of America. 8. L. Sprague de Camp, Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy (Sauk City, Wisconsin: Arkham House, 1976) 283. 9. Fritz Leiber, The Swords of Lankhmar, (London, Grafton Books, 1987) 5. 10. Don Herron, The Dark Barbarian (Gillette: Wildside Press, 2000) 1. 11. Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount Readers Guide #35 (Mercer, WA: Starmount House, 1987) 14. 12. Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount Readers Guide #35 (Mercer, WA: Starmount House, 1987) 43. 13. Fritz Leiber, The Swords of Lankhmar, (London, Grafton Books, 1987) 5. 14. Howard, Robert E. "The Queen of the Black Coast." The Coming of Conan. Robert E. Howard. New York: Del Rey. 2002. p. 133. 15. Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount Readers Guide #35 (Mercer, WA: Starmount House, 1987) 98. 16. J. R. R. Tolkien, The Two Towers: Being the Second Part of The Lord of the Rings (London: Unwin, 1974) 247. 17. Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount Readers Guide #35 (Mercer, WA: Starmount House, 1987) 98. 18. J. R. R. Tolkien, The Two Towers: Being the Second Part of The Lord of the Rings (London: Unwin, 1974) 127. 19. Ibid, 92. 20. Fritz Leiber always used italics to aid in the distinction of the gods of Lankhmar and the gods in Lankhmar. 21. Fritz Leiber, The Swords of Lankhmar, (London, Grafton Books, 1987) 209. 22. Howard, Robert E. "The Tower of the Elephant." The Coming of Conan. Robert E. Howard. New York: Del Rey. 2002. p. 64 23. Howard, Robert E. "The Queen of the Black Coast." The Coming of Conan. Robert E. Howard. New York: Del Rey. 2002. p. 133.
Works Cited Burke, Rusty. A Short Biography of Robert E. Howard. New York: Cross Plains Comics, 1999. Cerasini, Marc A. and Charles Hoffman. Robert E. Howard: Starmount Readers Guide 35. Mercer, WA: Starmount House, 1987.
Leiber, Fritz. The Swords of Lankhmar. London: Grafton, 1987. Parache, Josep. Howardiana. Robert-E-Howard: Electronic Amateur Press Association, 2001.
Tompkins, Steve. "The Shortest Distance Between Two Towers," Visions, Gryphons, Nothing and the Night #4, Robert-E-Howard: Electronic Amateur Press Association, 2002. go to the Sword and Sorcery Article Page. |
|
||||||
|
||||||||